To help you determine if the game might be worth playing, each game on the countdown will have both of these scales at the end of each review.
High: Easy to pick up and play, even if you’ve never played an adventure game. Highly intuitive.
Medium: Some frustrations that gamers today shouldn’t put up with, but is intuitive enough that if you like the story, you’d probably forgive them.
Low: Does not translate well today. Unless you’re a completionist or the premise really strikes a chord with you, it’s best to avoid it.
Merciful: Impossible to get stuck, and if you die you’ll regenerate right before your mistake. Saving the game is only necessary if you decide to turn it off.
Polite: You can die, and you should save on a regular basis just in case. However, you can never make the game unwinnable.
Tough: You can make the game unwinnable, but only if you’re being careless. Your instinct will be to save before experimenting.
Nasty: You can make the game unwinnable by accident. You’ll know you’ve done so, but it wasn’t obvious beforehand. Save often!
Cruel: You have to worry about walking dead without any clue that you’re doing so. Saving the game doesn’t prevent catastrophe, and it’s likely at some point you’ll have to restore back to a much earlier point in the game and replay entire sections.